
The F-Curve Enigma
I was informed of this peculiar behavior of animation curves in Blender by grunku in MMaker’s short lived server a while ago. Since I’m so accustomed to After Effects animation curves, this does seem to be very weird. At the time, I didn’t think much of it, “maybe I’ll do some testing later” and never … Continue reading The F-Curve Enigma

The Venetian Blinds Conundrum
After a rough morning of finishing a test and failing miserably to deliver on others’ expectations, I went to take a short nap. When I woke up, it was 8 hours later in the evening, what a ””””nap””””. Got Discord booted up, ready to waste another day in front of the monitor, I was informed … Continue reading The Venetian Blinds Conundrum

TrymenT ―Ima o Kaetai to Negau Anata e― -AlphA-
A magnificent return to 御雲島, this did not disappoint! The game’s released onto Steam providing much easier access for people outside of Japan. The game was also published and also translated into Chinese by Hikari Field. Let’s get the good out of the way first, AMAZING graphics and music just like the last game. The … Continue reading TrymenT ―Ima o Kaetai to Negau Anata e― -AlphA-

Bejewelescent
The discussions about the possibility of this project first started over a year ago. I really didn’t think this would take me a whole year. This is gonna be a long article, I honestly wouldn’t have thought it would have deserved one, but here we are, I have so much to say. The audio was … Continue reading Bejewelescent

After Effects Scripting (ExtendScript)
I realized I haven’t written on this blog for a while, so I’m going to share something I made for a project WIP. So I had to work in a huuuuuuuge comp, there was like a couple hundred layers in there, honestly this is not a good way to work in this program but you … Continue reading After Effects Scripting (ExtendScript)

Stylistic Choices
Recently I got to work on some CM work for BXM’s <<Otomad Secret Battle>>. I intentionally tried to break some of my own boundaries, to be honest it didn’t all turn out that well. 1. DJUNGARIAN This was my attempt at the “cool techy” feel, somewhat inspired by works of megakite. Tried stacking a bunch … Continue reading Stylistic Choices

Playing with Google Calendar API
my school sucks so i made a script thatll make a new secondary calendar in your google calendar that has all your courses in it with time and stuff if you wanna use this code just change summaries, timezones, the shit i did with dayCounter, startOfTerm, endOfTerm, offDays, schedule, classStart and classEnd as you can … Continue reading Playing with Google Calendar API

After Effects Expressions (JavaScript)
After Adobe made to switch from ExtendScript to full on JavaScript, I grew increasingly interested in them. A good video tutorial series I found is this one by Parker Young from Animoplex.And this ancient website motionscript.com from Dan Ebberts also helped me quite a bit.And of course the official expression language reference from Adobe. This … Continue reading After Effects Expressions (JavaScript)

Tenshi no Hane o Fumanaide
天使の羽根を踏まないでっ I LVOE DIS GAM Whenever I hear the name WillPlus my mind automatically shifts to ensemble and the games they’ve made which are as interesting as unfiltered tap water (apart from Otome ga Tsumugu Koi no Canvas and Hana to Otome ni Shukufuku o). If you had told me that, in 2011, Shumon Yuu, … Continue reading Tenshi no Hane o Fumanaide

Mekakucity Reload
I actually somehow missed this release despite already having listened to Additional Memory (amazing work by Shidu on the PV!) and Never Lost Word. It’s on spotify but not on YouTube, great. Quite a fresh sound for me honestly after the amount of alt-power-pop-rock-I-don’t-know-anymore I’ve been sitting through recently. My favorite track on this thing … Continue reading Mekakucity Reload

Blender 2.8
I’m so stoked about the upcoming release of Blender! Honestly this major revision might as well be called Blender 3. I’ve been using the beta for a while now and it’s honestly the best 3D experience I’ve had. The UI is completely overhauled making it 200% more user-friendly. Happy to finally see the illogical menus … Continue reading Blender 2.8

Re: LieF ~DeaR YoU~
Original Release Title: Re:LieF ~親愛なるあなたへ~ but I feel like the English title is also official? I think I first saw this game in a MAD in my recommended which is honestly quite unexpected considering how rare visual novels are talked about these days. As you might be able to tell, a lot of my work … Continue reading Re: LieF ~DeaR YoU~
SubtitleFixer
Wrote a program because the subtitles I got for GochiUsa are from a TVRIP but the raws are from Blu-ray so they didn’t line up python code because im fucking lazy as shit the file input is passed in as an argument and everything else will be prompted, creates filename_treated.ass in the same directory as … Continue reading SubtitleFixer